A companion of light.
A flying manta ray made of light and stars — a manifestation of Amina's psyche. She will guide Amina through the Otherworld, and allow her to face her buried emotions. She is the second playable character of Threads of Light.
Threads of Light — coming to PS5, Xbox, and PC.
Amina was once one of the most prominent danger-zone photographers — until obsession with the moment a soul leaves a body led her to photograph her grandmother's death without flinching. She loses her job. Moves back to her parents in AlUla. Takes freelance work to survive. A job in the Dubai desert sends her into a sandstorm — and into the Otherworld, a twisted mirror shaped by what she carries. Each emotional state — Anxiety, Anger, Imposter Syndrome — reshapes terrain, atmosphere, and the creatures that inhabit it.
She gains powers not through combat, but through puzzle-solving, resilience, and acceptance.
In the lineage of · What Remains of Edith Finch · Disco Elysium · Hellblade
A flying manta ray made of light and stars — a manifestation of Amina's psyche. She will guide Amina through the Otherworld, and allow her to face her buried emotions. She is the second playable character of Threads of Light.
Amina was a danger-zone photographer before the Otherworld found her — obsessed with the moment a soul leaves a body, until the obsession cost her everything. The camera is what's left of that life. In both worlds it's her way of seeing: a tool that reveals what the eye alone misses, and a mirror she has to learn to face.
Take the picture. Read what it shows you. Decide what to do with it.
Not a theme, not a metaphor — the gameplay loop itself. Every Otherworld chapter is the architecture of an emotion. Progress comes from understanding it, not surviving it.
Combat exists, but rarely. The dominant verb is figuring something out — about a place, a creature, or yourself. Resilience is a mechanic.
AlUla, Khaybar, Hegra, the mangroves of Abu Dhabi, Dubai. Built with cultural consultants and on-the-ground reference. Not exotic, not stylised — true.
Two worlds connected through Amina's subconscious, chiral reflections of each other, similar but fundamentally different. What mysteries await in the Otherworld?
Fable Forge Studio is a Dubai-based, Lebanese-led narrative game studio. We are seven people across four-plus countries, building Threads of Light as our first game and our defining first IP.
We chose single-IP focus over work-for-hire because we believe a serious narrative game in this region needs the kind of patience that contract work won't allow. The studio is structured around getting Threads of Light right.
Meet the team →
A short note when the demo drops, when the trailer goes live, and when the Steam page opens. No filler.