Threads of Light · A narrative puzzle-adventure

Threads of Light

An action-adventure between the Arabian Peninsula and the landscape of your own emotions.

PS5 Xbox PC Demo · December 2026 Full release · Q3 2028
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The Story

One mind. Two worlds. A wound that won't close.

Amina was one of the most prominent danger-zone photographers — until obsession with the moment a soul leaves a body led her to photograph her grandmother's death without flinching. She loses her job. Moves back to her parents in AlUla. Takes freelance work to survive. The job that pulls her into a Dubai sandstorm is the one that opens something she can't close again.

She slips into the Otherworld — a twisted mirror shaped by what she carries. Each emotional state reshapes the terrain, the atmosphere, and the creatures that inhabit it. Anxiety bends architecture. Anger burns the colour out of stone. Imposter Syndrome rewrites the rooms she stands in.

Her camera is the tool that still works the way it did before — it sees the truth and breaks the illusions. A flying manta ray of light and stars — Lumen — finds her in the dunes. She gains powers not through combat, but through puzzle-solving, resilience, and acceptance. The deeper she goes, the more clearly she sees.

Real World

The Arabian Peninsula, faithfully rendered.

Photoreal landscapes built from real reference: ancient stone, desert wind, and the weight of a place that has stood longer than any of us.

AlUla · Khaybar · Hegra · Abu Dhabi · Dubai
The Otherworld

A landscape shaped by what she carries.

A twisted mirror of the real world, bent through the lens of emotion. Each chapter is a feeling made architecture — the kind you can walk through, push against, and eventually forgive.

Anxiety · Anger · Imposter Syndrome
Lumen — Amina's companion in the Otherworld, a flying manta ray of light and stars
Your Companion in the Otherworld

Lumen.

A flying manta ray made of light and stars — a manifestation of Amina's psyche. She will guide Amina through the Otherworld, and allow her to face her buried emotions. She is the second playable character of Threads of Light.

What makes it different

Four ideas the work is built on.

01

Mental health at the core

Not a theme, not a metaphor — the gameplay loop itself. Every Otherworld zone is the architecture of an emotion, and progress comes from understanding it, not surviving it.

02

Puzzle-driven encounters

Combat exists, but rarely. The dominant verb is figuring something out — about a place, a creature, or yourself. Resilience is a mechanic.

03

The Arabian Peninsula, rendered with care

AlUla, Khaybar, Hegra, the mangroves of Abu Dhabi, Dubai. Built with cultural consultants and on-the-ground reference. Not exotic, not stylised — true.

04

Two worlds, chirally connected

Two worlds connected through Amina's subconscious, chiral reflections of each other, similar but fundamentally different. What mysteries await in the Otherworld?

Three Otherworld Chapters

The emotions are the chapters.

Each chapter in the Otherworld corresponds to one emotional state. The terrain, the light, the creatures that hunt or guide you — all of it is the architecture of feeling.

Chapter 01 · Anxiety

Where the world will not stand still.

Geometry that breathes. Floors that rearrange the moment you stop watching. The horizon never quite arrives.

Real World gateway · Dubai · Desert oasis
Chapter 02 · Anger

The colours that don't ask permission.

Heat without source. A land that takes more than it gives — until you stop fighting it for what it is.

Real World gateway · Khaybar · Volcano
Chapter 03 · Imposter Syndrome

The spaces that mock you back.

Doors that recognise you and refuse to open. Mirrors that do not. Rooms that quietly become someone else's.

Real World gateway · Abu Dhabi
Key Visuals

Stills from a vertical slice in motion.

Open the full gallery →
Real-world environment from Threads of Light
AlUla, before the fracture.
Otherworld zone — anger
Where her anger took shape.
Light in the Otherworld
Light as a guide, light as a wound.
Standing on these shoulders

The work that taught us what was possible.

Threads of Light is built in the lineage of games and artists who proved that interactive storytelling could carry the same emotional weight as the best literature and film. We don't claim to match them. We claim them as teachers.

  • What Remains of Edith FinchGame
  • Disco ElysiumGame
  • Hellblade: Senua's SacrificeGame
  • Tim BurtonVisual
  • Salvador DalíVisual
  • Studio GhibliVisual
Where we are

From vertical slice to launch.

2025
Pre-production complete
Done
Jan 2026
Vertical slice complete
Done
December 2026
Demo public release
In progress
Q3 2028
Full launch
Planned
Stay Updated

We'll write when there's something worth saying.

A short note when the demo drops, when the trailer is live, and when the Steam page opens. No filler.